Post by Shay on Feb 18, 2010 23:37:20 GMT -5
Spells!
"Swish and flick, remember, swish and flick.
And saying the magic words properly is very important too."
-Professor Flitwick
And saying the magic words properly is very important too."
-Professor Flitwick
A
Accio – “Summoning Charm”
Causes an object to fly to the caster, even over quite some distance; the target object is said to have been Summoned. It would seem that the caster must know at least the general location of the object Summoned.
Age Line –
A thin golden line drawn on a floor, which affects anyone who crosses it if they are too young. (Presumably, an Age Line could also be set up to prevent someone to cross who was older than a given age.)
Aguamenti –
Charm that conjures a fountain or jet of clear water from the caster's wand.
Alohomora –
Charm that causes a locked door to open.
Anapeno –
Spell that clears the target's airway, if blocked.
Animagus Transformation –
Transfiguration by which an Animagus takes his or her animal form, or reverts to human form from animal form. The animal form is sometimes referred to as the witch or wizard's Animagus form. See Animagi entry for further details about wizarding folk who can perform this highly complex and dangerous magic.
Anti-Apparition –
Prevents someone from Apparating.
Anti-Cheating Spell –
Cast on quills before exams.
Anti-Disapparition Jinx –
Prevents someone from Apparating.
Anti Gravity Mist—
Charm which creates an innocent-looking mist which hovers above the ground. A person stepping into this mist immediately finds that up and down have reversed and they are hanging from the ground over the endless sky.
Antler Jinx—
Causes the victim to sprout antlers.
Aparecium –
Makes invisible ink become visible.
Apparition –
Advanced spell used by fully trained witches and wizards to disappear from one place and appear almost instantly somewhere else. A person who uses this spell is referred to as an Apparator.
Apparition, Side-Along –
A form of Apparition in which the Apparator touches someone else, such as a child too young to Apparate, and Apparates with that person as a "passenger".
Armour-bewitching charm –
Enchants armor to do specific things.
Arrows, wand -
Shoots arrows out of a wand.
Atmospheric Charm –
Something to do with weather effects such as are seen at Ministry of Magic headquarters in London.
Avada Kedavra – “Killing Curse”
Causes instant death in a flash of green light, usually leaving no sign of physical damage or of the cause of death that would be detectable to a Muggle autopsy.
Avis –
Conjures a flock of small, twittering birds.
B
Babbling Curse
Exact effect not mentioned, but one can assume it causes the victim to babble.
Backfiring Charm –
Exact effect not mentioned, but can be nasty.
Bedazzling hex–
Presumably causes the target object to bedazzle any observer.
Bat-bogey Hex –
Engorges an opponent's 'bogies' to bat-size, gives them wings, and sets them to attacking his or her face.
Binding/fastening magic –
Spells which fasten chains or ropes to restrain someone or something. .
Bluebell flame –
Creates a quantity of blue flame which can be directed to a specific place.
Bond of blood–
The bond of blood is an extremely powerful ancient magic which is formed when a person sacrifices himself or herself for a family member, out of love. The sacrifice creates a lingering protection in the blood of the person who was saved. It is not activated, however, until the charm is actually cast, and it is not sealed and functioning until another member of the family accepts the saved person as his or her own. As with most ancient magic, the bond of blood is mysterious and very strong and is not completely understood by most wizards.
Braking Charm–
Charm used on a broomstick to allow it to stop effectively. .
Bubbles –
Spell which pours non-bursting golden bubbles out of the wand.
Bubble-Head Charm—
Encloses the head of the caster with a bubble of breathable air.
C
Canary Transfiguration Hex
A temporary hex to change someone into a giant canary. After a few moments, the Transfigured person molts back into themselves.
Candle Charm –
This minor spell ignites candles and can make them float in midair.
Caterwauling Charm–
When an unauthorized person enters the target area while the effect is running, a caterwauling noise will be set off.
Cave Inimicum –
Defensive spell to keep enemies away.
Chains, magical –
This spell causes magical chains to snake out of a chair and bind a person to it.
Cherring Charm–
A charm that cheers a person up, makes them happy.
Colloportus–
Seals a door, making an odd squelching noise.
Color Change–
A Charm that is required during the practical portion of the Charms O.W.L. Possibly the same as the flashing paint charm.
Confringo–
Causes the target to explode.
Confundo—
Causes confusion. A person who is affected by this Charm is said to be Confunded.
Conjunctivitis Curse—
A spell that affects the eyes and vision of the target.
Conjuring Spells—
A spell that creates objects out of thin air.
Contract, Binding Magical—
This spell or spells makes a contract magically unbreakable.
Crop Related Charms—
Various effects on crops depending on the specific charm in question.
Cross Species Switch—
Classification of Transfiguration magic in which one type of creature is Transfigured into another.
Cruciatus Curse— "Crucio"
One of the "Unforgivable Curses," this spell causes the victim to suffer almost intolerable pain. Some victims of prolonged use of this curse have been driven insane. A victim of this curse is said to have been Cruciated.
Cushioning Charm—
The Cushioning Charm creates an invisible "pillow" on the handle of a broom to make flying more comfortable.
D
Defensive Charge
A charge like that of electricity runs through the body of a wizard with this automatic defensive spell.
Defensive Charm –
Aside from the fact that it is a spell to defend the caster, little is known about the actual effects produced by this spell.
Deletrius –
Erases the ghost images of spells revealed by Priori Incantato. Possibly can be used to remove other spell effects as well.
Defodio –
Digs through or hollows out the target.
Densaugeo–
Causes the victim's teeth to enlarge grotesquely.
Deprimo–
Blasts a hole through the target object.
Descendo–
Causes something to descend or lower itself.
Diffindo–
Spell that cuts something open.
Dissaparate–
Apparition (see), as seen from the place a wizard is leaving
Disillusionment Charm—
A charm which hides the true, magical nature of something.
Dissendium—
Opens the secret door in the statue of the hump-backed witch.
Drought Charm—
Dries up water.
Duro—
Turns the target object to stone.
E
Engorgio
Spell which causes the target to swell in size.
Entrail Expelling Curse –
Apparently this curse causes the victim's insides to come out of them.
Entrancing Enchantment –
Spells that cause the target person to fall in love with the caster.
Episkey –
Heals/repairs damage that has been inflicted on the target.
Erecto–
Straightens out the target object and sets it up.
Evanesco–
Makes something vanish (not just become invisible, but go away completely)
Expecto Patronum–
Conjures a Patronus, a silvery phantom shape, usually that of an animal, which is the embodiment of the positive thoughts of the caster. A Patronus will drive away Dementors.
Expelliarmus–
Causes opponent's weapon to fly out of his or her hand. The opponent is then said to have been Disarmed. .
Expulso–
Blows up the target.
Extension Charm, Undetectable—
Extends the internal dimensions of the target object without affecting the external dimensions.
Extinguishing Spell—
Spell that puts out fires.
F
Feather Light
Spell that makes the target object weigh practically nothing.
Ferula –
Spell that conjures a wooden rod.
Fidelius Charm –
"An immensely complex spell involving the magical concealment of a secret inside a single, living soul. The information is hidden inside the chosen person, or Secret-Keeper, and is henceforth impossible to find -- unless, of course, the Secret-Keeper chooses to divulge it"
Fiendfyre–
Cursed fire, made up of flames of abnormal size and heat that can crumble fairly substantial objects to soot at a mere touch. Left burning long enough, the fire will take the shapes of gigantic fiery beasts (including serpents, chimaeras, dragons, and birds of prey) which will pursue any target humans.
Finger Removing Jinx–
Removes the target person's fingers.
Finite –
Stops a currently operating spell effect.
Fixing Charm–
Spell that magically fastens one thing to another.
Flagrante–
a. Causes the target object to burn anyone who touches it.
b. Creates a burning, fiery line in the air which can be "drawn" with the wand into specific shapes. The shape lingers for some time.
Flame-Freezing Charm–
Changes the properties of fire so that its heat feels like a warm breeze.
Flashing Paint Charm—
This "tricky little charm" makes the paint on a banner flash different colors. .
Fountain of Wine—
A spell which produces a fountain of wine from the end of the caster's wand.
Fur Spell—
A spell that causes a person to grow fur.
Furnunculus—
Curse that causes boils to break out all over the victim.
G
Geminio Curse–
Duplicates the target object, but the copies are worthless
Glisseo–
Converts the target object into a smooth slide.
Gripping Charm–
Spell that allows the enchanted object to be held more easily.
Grooming Charms–
Minor spells for personal grooming.
Gubraithian Fire–
Spell to make the target object burn forever.
H
Hair Thickening Charm–
A spell which lengthens and thickens a person's hair.
Hex-Deflection–
A form of magic or class of spells that defend the caster against hexes.
Homenum Revelio–
Reveals human presence in the target area.
Homorphous Charm–
A good charm to use against a werewolf. Its exact effects aren't given
Horn Tongue–
Transfigures the target's tongue to a bony substance resembling horn.
Horton-Keitch Braking Charm–
Makes a racing broom easier to handle.
Hot Air Charm–
Fires off a jet of hot air from the end of the caster's wand.
Hover Charm–
Makes an object float in the air.
Hurling Hex–
A nasty kind of hex that can be placed on a broom. The effect is presumably to make the target broom attempt to hurl its rider off.
I
Impedimenta–
Stops an object or slows it down.
Imperius Curse– "Imperio"
One of the Unforgivable Curses, this spell causes the victim to be completely under the command of the caster, who can make the victim do anything the caster wishes. A victim of this spell is said to have been Imperiused. .
Imperturbable Charm–
Creates a magical barrier on a target object, such as a door, to prevent eavesdropping. The target object is said to have been Imperturbed. .
Impervius–
Makes something waterproof or water repellent.
Incarcerous –
Sends thick ropes out of thin air to wrap around someone or something.
Incendio–
Starts a fire
Insect Jinx–
Sprouts feelers on the victim's head, removes the victim's powers of speech, and forces the victim to scuttle along the ground.
Instant Scalping–
As the name suggests, this hex removes hair
Invisibility Charm–
Spell to make a person or thing invisible.
J
Jelly Brain Jinx–
Presumably affects the target's mental processes.
Jelly Fingers Curse–
Presumably makes the target's fingers like jelly, so that they cannot grasp anything properly.
Jelly Legs Jinx–
Causes the target's legs to wobble uncontrollably.
K
Knee Reversing Hex–
Causes the target's knee to become backwards.
Knitting Charm–
Enchants knitting needles to knit.
L
Langlock–
A jinx that glues the target's tongue to the roof of his or her mouth.
Leek Jinx–
Results in leeks growing out of the target's ears.
Legilimens–
Legilimency, a branch of magic not normally taught at Hogwarts (at least, not at Ordinary Wizarding Level) is the ability to extract emotions and memories from another person's mind. Although the word literally translates as 'mind-reading', this is considered a naive interpretation of the art by its practitioners. Someone who practices Legilimency is known as a Legilimens.
Levicorpus–
Dangles the target person upside-down by the ankle in mid-air.
Levitation Charm–
A basic charm that allows the target to float up to five feet above the ground
Liberacorpus–
Counter-jinx to Levicorpus
Library Book Spells–
Madam Pince puts a variety of spells and curses on the books in the Hogwarts library to make sure that kids don't damage them.
Light Spell–
Appearing with a soft, crackling sound, this spell creates a handful of shimmering light.
Lightening Spell
Causes an object to become less heavy and thereby easier to carry.
Locomotor + target word–
Moves an object. Typically, the spell word "Locomotor" is followed by a target word, which is the object to be moved.
Locomotor Mortis–
Locks together the legs of the victim, making him or her unable to walk.
Lumos–
Causes a small beam of light to shine from the end of the caster's wand.
M
Messenger Spell–
Sends a magical messenger to someone in the form of the caster's Patronus.
Meteolojinx Recanto –
Halts a spell that is causing rain.
Mobiliarbus–
Moves a tree
Mobilicorpus–
Moves a body.
Morsmordre– "The Dark Mark"
Conjures an immense glowing skull in the sky, comprised of green sparks. There is a snake coming out of the skull's mouth.
Muffliato–
Fills the ears of target persons near the caster with an unidentifiable buzzing, so that the caster can hold lengthy conversations without being overheard.
N
Nox–
Turns off the light from a Lumos spell.
O
Obliteration Charm–
Removes traces or tracks left by someone.
Obliviate–
Modifies or erases portions of a person's memory.
Occlumency–
Specialized branch of magic, not usually taught at Hogwarts, which consists of protecting one's mind against outside intrusion.
Oppungo–
Causes conjured creatures under the control of the caster to attack the target.
Orchideous–
Conjures a bouquet of flowers out of the end of a wand.
P
Packing Charm–
A spell that causes items to assemble themselves into a trunk.
Patronus–
A silvery-white, conjured creature created by using the Patronus Charm. The Patronus is used against Dementors and Lethifolds
Pepper Breath–
This charm gives the target person fiery hot breath.
Permanent Sticking Charm–
Spell that magically fastens one thing to another. It is extremely difficult to remove anything fastened with a Permanent Sticking Charm.
Petrification–
Not a spell so much as a magical effect, caused by seeing the reflected eyes of a basilisk.
Petrificus Totalus–
Turns the entire body of the victim rigid.
Placement Charm–
Spell that magically positions something in place.
Point Me–
A simple spell, performed with the wand laying flat on the open palm of the caster. When the words are spoken, the wand rotates to point north.
Portus–
Turns the target object into a Portkey.
Possession–
Dark Magical effect of one person's spirit inhabiting or taking over the body of another. The only examples of possession are the actions of Voldemort, the greatest Dark wizard of the age.
Prior Incantato–
Can be cast as a spell, ("Prior Incantato"), in which case it forces the target wand to emit a ghost image of the last spell it cast. The images can be dispelled using Deletrius.
When two wands are forced to duel that have core material from the same single creature, the result will be "Priori Incantatem," a display in sequence of the last spells one of the wands cast. Which wand will show the spell effect depends on the willpower of the two wizards involved.
Protean Charm–
Complex spell that makes something change form.
Protego–
This spell creates a magical barrier that will deflect hexes thrown at the caster
Q
Quietus–
Reverses the effect of Sonorus, making the caster's voice normal in volume.
R
Reducio–
Causes an Engorged object to return to its normal size.
Reducto–
Blasts solid objects out of the caster's path.
Refilling Charm–
Causes the target container to refill itself.
Relashio–
Releases a jet of fiery sparks. Underwater, this spell fires a jet of boiling water
Rennervate–
Spell used to revive a person who has been hit by a Stunner.
Reparo–
Undoes damage to an object.
Repello–
Spell that keeps something away from the caster or from a target object that the spell is cast upon.
Repello Muggletum–
Keeps Muggles away from the target place or object.
Restoring Spell–
Forces an Animagus who has transformed into animal form to revert to his or her human form. The spell's effect is a bright blue-white flash of light.
Revulsion Jinx–
Forces the target to back off from the caster, letting go of him or her if the target is holding on to the caster. May be associated with a flash of purple light when cast.
Rictusempra–
Causes a person to laugh uncontrollably.
Riddikulus–
A simple charm requiring force of mind, this spell requires the caster to visualize his or her worst fear in an amusing form while reciting the incantation. When performed correctly, this forces the boggart to take on an appearance which will inspire the laughter that forms an effective defense against the creature.
Room Sealing Spell–
Seals a room with a powerful charm that none but a powerful wizard could break.
Ropes, Magical–
Sends out magical ropes from a wand which tie up someone firmly.
Rowboat Spell–
Propels a rowboat along without oars.
S
Salvio Hexia–
A protective enchantment, total effect unknown, but the wording seems to suggest that this affects the various other spells being cast.
Scourgify–
Cleans things.
Sealing Spell–
Seals a roll of parchment with a touch of the wand.
Sectumsempra–
Cuts the target. Anything severed from a target's body by this spell cannot be grown back by magic
Serpensortia –
Causes a large serpent to burst from the end of the caster's wand.
Severing Charm–
Spell to cut something.
Shock Spell–
Spell used at St. Mungo's to treat mental illnesses.
Silencio–
Magically silences the target of the spell.
Sleep, Bewitched–
Puts the target person into a deep sleep; subject is in a state almost like suspended animation and does not breathe for the duration of the spell.
Slug Vomitting Charm–
Causes a person to belch up slugs.
Snitch Jinx–
A delayed-action jinx which writes the word "sneak" across someone's face in pimples if they break an agreement they sign.
Sonorus–
Makes the caster's voice carry over long distances.
Specialis Revelio–
Used to identify the ingredients of the target potion or the enchantments on a target object
Sponge-Knee Curse–
Presumably turns the target's knees spongy, making it difficult for him or her to walk.
Stealth Sensoring Spells–
Spells to detect anyone sneaking past them. Can be placed on physical objects such as doors.
Stretching Jinx–
Presumably causes the target object or creature to stretch (extend in length).
Stinging Hex–
A fairly low-powered hex that causes a stinging pain in the victim.
Stupefy–
Renders the target of the spell unconscious; this spell hurls a bolt of red light.
Supersensory Charm–
Lets the caster sense things out of his or her line of sight.
Switching Spell–
A category of Transfiguration spells that swap one thing for another
T
Taboo–
When put on a word, anyone who then says that word becomes trackable by the caster; saying the word breaks protective enchantments and causes some kind of magical disturbance.
Talon Clipping Charm–
A charm used for dragon care.
Tarantallegra–
Forces the victim's legs to do a crazy dance.
Tergeo–
Cleans up the target object or person.
Theif's Curse –
An unspecified bit of nastiness which can be cast on someone who steals something.
Theif's Downfall–
A waterfall that can be released over the track at Gringotts that has the effect of washing away all enchantment, all magical concealment.
Time Travel–
An extremely dangerous magical effect, allows a person to travel back in time. Because of the potential for catastrophe should history be altered, time travel is all but forbidden in wizarding society. Certain magical devices can be used for time travel, but access to them is strictly controlled.
Toenail Growing Hex–
Causes the target's toenails to grow alarmingly fast.
Tongue Tying Curse–
Binds the target's tongue to keep him or her from talking about some specific subject.
Trace, the–
The charm that detects magical ability around under-seventeens. .
Trip Jinx–
Trips the target.
Twitchy Ears–
Causes the ears of the victim to wiggle and twitch uncontrollably.
U
Unbreakable Charm–
Makes an object unbreakable.
Unbreakable Vow–
The spell apparently cannot be performed using wandless magic (judging from Snape's remarks to Bellatrix rather than from the Weasley twins' underage efforts) and requires that the Bonder's wand be touching the joined hands of the person administering the vow and the person taking the vow. As each clause of the oath being sworn is agreed to, a thin tongue of brilliant red flame shoots from the caster's wand and winds itself around the joined hands of the participants, remaining in place as other clauses of the oath are sworn to.
Unforgivable Curses–Three curses in particular are known as Unforgivable because using them on another human being can result in a life term in Azkaban. These three curses were used extensively by Voldemort's followers during his rise to power in the 1970s, and their use by Aurors against suspects was in turn authorized by Bartemius Crouch senior at that time. One, the Killing Curse, was used by Voldemort himself on Harry Potter, but the curse backfired and Voldemort was defeated.
Unplottable–
A magical effect on a place; makes it impossible to plot its location on a map.
V
Vanishing Spell–
Makes something vanish (not just become invisible, but go away completely)
W
Waddiwasi–
Shoots a wad of gum out of a keyhole.
Wand Effects–
Causes loud booming noises, sparks, or flashes of light, designed to get people's attention.
Wand Sparks–
Emits red or green sparks from the wand, used as a signal.
Wand Writing–
Emits an animated ribbon from the tip of the wand that spells words or forms numbers
Wingardium Leviosa–
Causes and Object to Levitate
X Y Z
no spells for the above letters.